![]() It seems that my RetroArch version is 1.7.3 (it was the all in one pack, I haven't looked at updates yet), VBA Next is v1.0.2 and gpSP is v0.91. the PSP emulators were better or something? I dunno, like I said, it's been a while and I'm a little out of the loop. If youve got a base Old 3DS, then mGBA will be too slow to be playable.openagbfirm openagbfirm is a bare metal app for running GBA homebrew/games. In case you only want to build one and/or more cores instead of all, you can specify the cores you want to build after the first command in no particular order. The other thing I have a vague memory of is people mentioning that emulating through Adrenaline works better because. The easiest way to build all the cores (for 3DS) is to use libretro-super. I vaguely remember the Vita having trouble emulating GBA, though it's been so long that I might be getting it confused with something else. RetroArch is a frontend for emulators, game engines and media players. gpSP crashes RetroArch entirely with a C2-12828-1 error, and VBA Next has terrible sound problems (Mother 1+2 is the only GBA game I've tested so far that doesn't have audio issues). I was so happy until i discovered im already at 60hz I am very sad i spent so long setting retroarch up so depressed.I booted up my Vita today after not having used it for around 6 months with the intent to emulate some of my old beloved GBA games on RetroArch, but I'm having some issues with the cores. Then when you go back to settings you should see it. Go to settings-> User interface -> menu item visibility -> settings -> toggle on Show ‘frame throttle’. Glad it's resolved, but feeling silly I didn't think of it *before* going down a rabbit hole that led me to screw up all my Retroarch settings. You may just need to turn on the frame throttle menu visibility. Core Controls Remapping alters how the core receives input rather than how the gamepad is coded, for example you can tell an individual core to switch button A and B on the RetroPad for gameplay, but you can still use 'A' to select in the RetroArch menu and 'B' to go back. It must have been that my previous TV had this refresh rate? I'm really not sure honestly. Remapping controls for individual cores or content. Setting this to 60 Hertz resolved the problem. I'm on Windows 10, I just right clicked on the desktop and went to Display Settings > Display Adapter Properties > Monitor tab, and noticed the refresh rate was set to 29 Hertz (?). I also noticed this was happening with a few other emulators, but strangely not with Mame or Windows games and a few other emulators.Īnyways to make a long story short, I wasted a few hours pulling out my hair and going backwards in config on several portions of the system only to find that the refresh rate on my PC had changed when connecting to the new TV. I then thought maybe I have some system issues and began uninstalling any recent software to check it again but no change. Since I had been playing other games without any issues, I initially thought there was something wrong with Retroarch so I installed a clean version, but this didn't fix anything. Then I launched a few games from other emulators that use Retroarch and everything was performing super slow and choppy, audio was stuttering at 1/2 speed. I'm actually wondering if the dynarec crashes could be somehow related to most people upgrading from a9lh to b9s, but I don't really feel confident messing with luma to test. I launched into my Windows games folder and played some, everything was working great. So I actually tried Retroarch 1.3.6 from 11/2016 recently and gpsp still crashes w/dynarec and screen tears. I bought a new Samsung TV over the weekend and hooked up my PC running Launchbox via HDMI, and everything was working fine. Just wanted to share a scenario I ran into and what fixed it, in case it helps anyone else. ![]()
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